Description |
1 online resource. |
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text txt rdacontent |
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computer c rdamedia |
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online resource cr rdacarrier |
Note |
Description based on print version record. |
Bibliography |
Includes bibliographical references and index. |
Contents |
Introduction -- Brenda Romero -- Rebecca Ann Heineman -- From the beginning -- Judy Tyrer -- Brianna Wu -- Karisma Williams -- It starts in the classroom : women and computer science -- Jane Ng -- Kimberly Unger -- "You must be an artist" : stereotypes and realities about female game artists -- Laralyn McWilliams -- Elizabeth LaPensée -- Elizabeth Sampat -- Erin Hoffman-John -- Don't girls hate combat? : variety in game design -- Jennifer Brandes Hepler -- Sheri Graner Ray -- Write what you know : how female writers expand a game's audience -- Megan Gaiser -- Kari Toyama -- Good, fast, or cheap : what does a game producer do, anyway? -- Katie Postma -- Donna Prior -- "Just a CM ... : why community management is judged so harshly -- Sheri Rubin -- The "average player" : how game testing departments can bias their results -- Leigh Alexander -- Mattie Brice -- Anita Sarkeesian and Laura Hudson -- Conclusion. |
Reproduction |
Electronic reproduction. Ann Arbor, MI Available via World Wide Web. |
Note |
Description based on print version record. |
Subject |
Video games industry.
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Computer software developers.
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Women in computer science.
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Sex discrimination in employment.
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Added Author |
Hepler, Jennifer Brandes, editor.
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ProQuest (Firm)
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Related To |
Original 9781138947924 113894792X (DLC) 2016013699 |
ISBN |
9781000000931 (electronic bk.) |
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1000000931 (electronic bk.) |
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9781138947924 |
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113894792X |
UPC # |
40026271024 |
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99975934579 |
OCLC # |
EBC5760900 |
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