Menu
Help
Sign In

My Library

     
Limit search to available items
Book Cover
EBOOK
Title Proxemic interactions : from theory to practice / Nicolai Marquardt, Saul Greenberg.

Location Call No. Status Notes
 Libraries Electronic Books  ELECTRONIC BOOK-Ebook Central    AVAIL. ONLINE
Description 1 online resource.
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Synthesis lectures on human-centered informatics ; #25. 1946-7680
Reproduction Electronic reproduction. Perth, W.A. Available via World Wide Web.
Note Online resource; title from PDF title page (Morgan & Claypool, viewed on March 20, 2015).
Bibliography Includes bibliographical references (pages 161-176).
Contents 1. Introduction -- 1.1 Proxemics -- 1.2 Proxemics applied to Ubicomp interactions -- 1.3 Audience for this book -- Part I. Proxemics and ubiquitous computing --
2. Ubicomp in brief -- 2.1 Envisioning ubiquitous computing -- 2.2 Situating computing in people's everyday environments -- 2.3 Embodied interaction -- 2.4 Context-aware computing -- 2.5 Ubicomp systems considering spatial relationships -- 2.5.1 Sensing devices -- 2.5.2 Sensing people -- 2.5.3 Sensing both people and devices -- 2.6 Conclusion --
3. Proxemic interactions theory -- 3.1 Personal space -- 3.2 Hall's proxemics -- 3.3 Environment: fixed and semi-fixed features -- 3.4 Size and shape of interpersonal distance zones -- 3.5 Orientation -- 3.6 Compensation, balance, and privacy -- 3.7 Discrete vs. continuous distances -- 3.8 The focused encounter: F-formations -- 3.9 Proxemic theories as analytical lenses in interaction design -- 3.10 Summary --
4. Operationalizing proxemics for Ubicomp interaction -- 4.1 Proxemic dimensions -- 4.1.1 Distance -- 4.1.2 Orientation -- 4.1.3 Movement and motion -- 4.1.4 Identity -- 4.1.5 Location -- 4.2 Applying dimensions to Ubicomp interaction design -- 4.3 Conclusion --
5. Exploiting proxemics to address challenges in Ubicomp ecologies -- 5.1 Ubicomp interaction design challenges -- 5.2 Revisiting challenge 1: revealing interaction possibilities -- 5.2.1 Reacting to the presence and approach of people -- 5.2.2 Transition from awareness to interaction -- 5.2.3 Spatial visualizations of Ubicomp environments -- 5.3 Revisiting challenge 2: directing actions -- 5.3.1 Discrete distance zones for interaction -- 5.3.2 Considering attention and orientation -- 5.3.3 Considering location features -- 5.3.4 Considering motion trajectories -- 5.3.5 Adapt to number of nearby devices -- 5.4 Revisiting challenge 3: establishing connections between devices -- 5.4.1 Connection as a consequence of close proximity -- 5.4.2 Progressive connection process -- 5.5 Revisiting challenge 4: providing feedback -- 5.5.1 Adjusting feedback output -- 5.5.2 Selecting appropriate feedback modality -- 5.5.3 Proxemic-dependent reveal of feedback -- 5.6 Revisiting challenge 5: preventing and correcting mistakes -- 5.6.1 Inverting actions -- 5.6.2 Explicit action to undo -- 5.6.3 Proxemic safeguards -- 5.7 Revisiting challenge 6: managing privacy and security -- 5.7.1 Proximity-dependent authentication -- 5.7.2 Distance-dependent information disclosure -- 5.7.3 Proxemic-aware privacy mechanisms -- 5.7.4 Considering people's expectations of personal space -- 5.8 Discussion and conclusion -- Part II: exploiting proxemics in Ubicomp ecologies --
6. Person/people-to-device proxemic interactions -- 6.1 Scenario: the proxemic media player application -- 6.2 Incorporating the fixed and semi-fixed feature space -- 6.3 Interpreting directed attention to people, objects, and devices -- 6.4 Supporting fine-grained explicit interaction -- 6.5 Continuous movements vs. discrete proxemic zones -- 6.6 The gradual engagement pattern -- 6.7 Applying the gradual engagement pattern: from awareness to interaction -- 6.8 Leveraging people's identity -- 6.9 Mediating people's simultaneous interaction -- 6.9.1 Merging multiple proxemic distances -- 6.9.2 Handling conflicts -- 6.10 Other example applications -- 6.10.1 ViconFace -- 6.10.2 Proxemic presenter -- 6.10.3 Attentive transparent display for museums -- 6.10.4 Proxemic 3D visualization system -- 6.10.5 Proxemic-aware Pong -- 6.10.6 Proxemic peddler -- 6.10.7 Spalendar -- 6.10.8 Mediating shoulder surfing -- 6.11 Discussion and conclusion --
7. Device-to-device proxemic interactions -- 7.1 Applying gradual engagement to cross-device information transfer -- 7.2 Prior work applied to gradual engagement -- 7.2.1 Awareness of device presence and connectivity -- 7.2.2 Revealing exchangeable content -- 7.2.3 Transferring digital content -- 7.3 Stage 1: awareness of device presence and connectivity -- 7.3.1 Proxemic-dependent awareness -- 7.3.2 Dynamic notifications about device presence and position -- 7.4 Stage 2: reveal of exchangeable content -- 7.4.1 Proximity-dependent progressive reveal -- 7.4.2 Implicit vs. explicit reveal -- 7.4.3 Revealing content on personal vs. public devices -- 7.5 Stage 3: techniques for information transfer between devices -- 7.5.1 Single person transfer: from personal to public device -- 7.5.2 Collaborative transfer -- 7.6 Other example applications -- 7.6.1 ProxemiCanvas -- 7.6.2 Multi-device viewer for medical images -- 7.6.3 Proxemic remote controls -- 7.6.4 Spatial music experience -- 7.6.5 Tip-me-lens -- 7.6.6 The greeting robot -- 7.7 Discussion -- 7.7.1 Large ecologies of people and devices -- 7.7.2 Gradual engagement and privacy -- 7.7.3 Pattern applied to different tracking hardware -- 7.8 Conclusion --
8. Considering person-to-person and device-to-device proxemics -- 8.1 Using theory to motivate group interaction techniques -- 8.2 Design study: proxemics of people and devices -- 8.3 GroupTogether system: detecting federations -- 8.4 Interaction techniques -- 8.4.1 Tilt-to-preview selected content -- 8.4.2 Face-to-mirror the full screen -- 8.4.3 Portals -- 8.4.4 Cross-device pinch-to-zoom -- 8.4.5 Propagation through F-formations -- 8.4.6 A digital whiteboard as part of an F-formation -- 8.5 Discussion and future work -- 8.6 Conclusion --
9. Dark patterns -- 9.1 Dark patterns -- 9.2 The captive audience -- 9.3 The attention grabber -- 9.4 Bait and switch -- 9.5 Making personal information public -- 9.6 We never forget -- 9.7 Disguised data collection -- 9.8 The social network of proxemic contacts/unintended relationships -- 9.9 The milk factor -- 9.10 Discussion -- 9.11 Conclusion --
10. Conclusion -- 10.1 What was learnt -- 10.2 Potential directions for future work -- 10.2.1 Defining rules of behavior -- 10.2.2 Other factors influencing proxemic behavior -- 10.2.3 Pattern language of proxemic interactions -- 10.2.4 Violating proxemic expectations -- 10.2.5 Safeguarding abuses -- 10.2.6 Interactions in large-scale, cluttered Ubicomp ecologies -- 10.2.7 Proxemic interactions in public spaces, buildings, cities -- 10.2.8 Technical challenges -- 10.2.9 Other concerns -- 10.3 The future is here -- 10.4 Closing remarks --
References -- Author biographies.
Subject Ubiquitous computing.
Spatial behavior -- Data processing.
proxemic interactions
proxemics
embodied interaction
location and orientation awareness
natural user interfaces
ubiquitous computing
human computer interaction
Added Author Greenberg, Saul, 1954- author.
Ebooks Corporation
Related To Print version: 9781627056564
ISBN 9781627056571 electronic bk.
1627056572 electronic bk.
9781627056564 print
1627056564
UPC # 10.2200/S00619ED1V01Y201502HCI025 doi
OCLC # EBC1983188
View Shelf for Similar Items